Happy New Year (Saturday Update)


Hello my friends

And happy new year.

Aren’t you glad I didn’t say happy nude year? Don’t worry I won’t make that horrible pun, or sneak it in somehow.

Did get some work done. The things that slowed me down were spending time on instructional videos, and spending a little less time working on New Year’s Eve, and New Year’s Day.

I do this quite often, and attempt to break these things up so that I don’t spend too long on them.

My goal is to keep improving. Slowly, step by step. If you pay attention, you might see improvements as the story goes along. But I also want to be careful that changes aren’t too jarring. Though I doubt a small improvement would be noticeable.


Art – About 33% done – up from 19%

Some of my time was watching instructional videos on lighting. I don’t want to spend too long watching these videos because it can cut into my posing and rendering time. But at the same time, I want to make sure that I am improving, and learning all I can to become better at all of this.

I see it as a balancing act.


Story – The next release is done.

Some rewrites as I am putting the images into the game. Slightly rewrote one scene because the images just didn’t fit the scene as well.


Code (i.e., Ren’Py) – Core is done… for the most part

Other than adding transitions in, the code is pretty much done.


Final Thoughts:

Normally I keep working on Saturday, but have already ended my day, and will spend the rest of the day relaxing, and enjoying this holiday that celebrates adding a one to another number.

As always, enjoy life.

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